Abstract
Using a serious game to transform learning and teaching in the Workplace Health and Safety space is an innovative method that addresses the Australian National Safety Standards across a variety of workplace spaces.
Sigma Membership
Phi Delta at-Large
Lead Author Affiliation
University of the Sunshine Coast, Maroochydore, Queensland, Australia
Type
Poster
Format Type
Text-based Document
Study Design/Type
N/A
Research Approach
N/A
Keywords:
Engagement, Gaming, Learning
Recommended Citation
Horton, Eleanor S.; Andersen, Patrea; and Clarke, Karen Ann, "Engaging partnerships to develop a serious game to transform teaching and learning" (2017). Convention. 375.
https://www.sigmarepository.org/convention/2017/posters_2017/375
Conference Name
44th Biennial Convention
Conference Host
Sigma Theta Tau International
Conference Location
Indianapolis, Indiana, USA
Conference Year
2017
Rights Holder
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All permission requests should be directed accordingly and not to the Sigma Repository.
All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.
Acquisition
Proxy-submission
Engaging partnerships to develop a serious game to transform teaching and learning
Indianapolis, Indiana, USA
Using a serious game to transform learning and teaching in the Workplace Health and Safety space is an innovative method that addresses the Australian National Safety Standards across a variety of workplace spaces.
Description
44th Biennial Convention 2017 Theme: Influence Through Action: Advancing Global Health, Nursing, and Midwifery.