Abstract

Implementing a computer gaming module coupled with an escape room simulation to reinforce timely safe patient care is an innovative way to transfer didactic content to hands-on learning. This presentation outlines the application of two types of gaming as learning pedagogies to reinforce safe medication administration for novice nursing students.

Description

45th Biennial Convention 2019 Theme: Connect. Collaborate. Catalyze.

Author Details

Lynn L. Wiles, PhD, MSN, BSN, RN, CEN; Janice E. Hawkins, PhD, RN; Beth Thompson, DNP, MSN, RN; Beth Tremblay, MSN, RN -- School of Nursing Old Dominion University, School of Nursing Old Dominion University, Virginia Beach, Virginia, USA

Sigma Membership

Epsilon Chi

Lead Author Affiliation

Old Dominion University, Norfolk, Virginia, USA

Type

Presentation

Format Type

Text-based Document

Study Design/Type

N/A

Research Approach

N/A

Keywords:

Computerized Gaming, Escape Room Simulation, Medication Administration

Conference Name

45th Biennial Convention

Conference Host

Sigma Theta Tau International

Conference Location

Washington, DC, USA

Conference Year

2019

Rights Holder

All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.

All permission requests should be directed accordingly and not to the Sigma Repository.

All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Acquisition

Proxy-submission

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Collaborate to escape: Purposeful gaming simulations for clinical skills attainment

Washington, DC, USA

Implementing a computer gaming module coupled with an escape room simulation to reinforce timely safe patient care is an innovative way to transfer didactic content to hands-on learning. This presentation outlines the application of two types of gaming as learning pedagogies to reinforce safe medication administration for novice nursing students.