Abstract

Nursing and other health science educators are becoming increasingly interested in the use of educational games, particularly those leveraging multimedia technology such as mobile media platforms. Students enjoy games and often become the driving force for the inclusion of game-based learning within the curriculum (Snider, 2003; Thuma, 2012; Wecker, 2012). Games provide both an evaluative and summative experience for teachers and students through immediate and just-in-time feedback (Bauman 2012). Games evaluate the player as a learner; success is evaluated through performance (Squire, 2006). While multimedia game-based learning approaches are appealing to students and are becoming a sought after tool for educators, understanding the theoretical constructs for their integration within the curriculum can be a daunting task. This workshop will provide an overview of contemporary game-based learning theory using the layered learning model (Bauman & Ralston-Berg, 2014). This model allows for flexibility in education design to best reach the differing learning styles and abilities of the participants. Increasing in cognitive difficulty, the layers provide a foundation of basic information as it relates to game-based learning, then move on to problem solving and culminate with critical thinking and application to the real-world. The workshop faculty will facilitate an interactive game development exercise using a narrative storyboarding technique. The exercise will allow participants to explore facets of technology integration that address important variables such as solving challenges found within the curriculum, critical clinical thinking, and the paradigm of innovation and curricular fit (Bauman & Ralston-Berg, 2014, Ralston-Berg & Lara, 2012).

Author Details

Kim Leighton, PhD, RN, ANEF; Eric B. Bauman, PhD, RN; Angela B. Samosorn, MSN

Sigma Membership

Unknown

Lead Author Affiliation

International Nursing Association for Clinical Simulation and Learning (INACSL)

Type

Presentation

Format Type

Text-based Document

Study Design/Type

N/A

Research Approach

N/A

Keywords:

Clinical Simulation, Gaming, Layered Learning Models

Conference Name

INACSL Conference

Conference Host

International Nursing Association for Clinical Simulation and Learning

Conference Location

Grapevine, Texas, USA

Conference Year

2016

Rights Holder

All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.

All permission requests should be directed accordingly and not to the Sigma Repository.

All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Review Type

Abstract Review Only: Reviewed by Event Host

Acquisition

Proxy-submission

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Contemporary pedagogy: The layered learning approach for supporting innovative technology

Grapevine, Texas, USA

Nursing and other health science educators are becoming increasingly interested in the use of educational games, particularly those leveraging multimedia technology such as mobile media platforms. Students enjoy games and often become the driving force for the inclusion of game-based learning within the curriculum (Snider, 2003; Thuma, 2012; Wecker, 2012). Games provide both an evaluative and summative experience for teachers and students through immediate and just-in-time feedback (Bauman 2012). Games evaluate the player as a learner; success is evaluated through performance (Squire, 2006). While multimedia game-based learning approaches are appealing to students and are becoming a sought after tool for educators, understanding the theoretical constructs for their integration within the curriculum can be a daunting task. This workshop will provide an overview of contemporary game-based learning theory using the layered learning model (Bauman & Ralston-Berg, 2014). This model allows for flexibility in education design to best reach the differing learning styles and abilities of the participants. Increasing in cognitive difficulty, the layers provide a foundation of basic information as it relates to game-based learning, then move on to problem solving and culminate with critical thinking and application to the real-world. The workshop faculty will facilitate an interactive game development exercise using a narrative storyboarding technique. The exercise will allow participants to explore facets of technology integration that address important variables such as solving challenges found within the curriculum, critical clinical thinking, and the paradigm of innovation and curricular fit (Bauman & Ralston-Berg, 2014, Ralston-Berg & Lara, 2012).