Abstract

Gaming is an innovative tool for teaching nursing students that is both fun and competitive. Gaming promotes learning activities that encourages critical thinking, active participation, and retention of information for longer periods of time. Gaming is a teaching methodology with preset rules that are familiar to the nursing student. This teaching method helps to promote interactive learning that helps the nursing student with putting classroom theory into practice. Research has shown that gaming increases the student's enjoyment of learning. In addition to promoting active participation, gaming facilitates opportunities for students to work together, increase communication and think "outside the box.

" Who wants to be a nurse?" is designed after the popular television game show, " Who wants to be a millionaire?" This particular gaming not only involves the student assigned to the patient, but also lends the opportunity for other students and staff nurses.

Author Details

Vanessa Gant Clark, MSN, RN

Sigma Membership

Non-member

Type

Poster

Format Type

Text-based Document

Study Design/Type

N/A

Research Approach

N/A

Keywords:

Nurse Education, Game-Based Learning

Conference Name

2017 ANPD Annual Convention

Conference Host

Association for Nursing Professional Development (ANPD)

Conference Location

New Orleans, Louisiana, USA

Conference Year

2017

Rights Holder

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Review Type

Abstract Review Only: Reviewed by Event Host

Acquisition

Proxy-submission

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Who wants to be a nurse? — Gaming methods for teaching nursing students

New Orleans, Louisiana, USA

Gaming is an innovative tool for teaching nursing students that is both fun and competitive. Gaming promotes learning activities that encourages critical thinking, active participation, and retention of information for longer periods of time. Gaming is a teaching methodology with preset rules that are familiar to the nursing student. This teaching method helps to promote interactive learning that helps the nursing student with putting classroom theory into practice. Research has shown that gaming increases the student's enjoyment of learning. In addition to promoting active participation, gaming facilitates opportunities for students to work together, increase communication and think "outside the box.

" Who wants to be a nurse?" is designed after the popular television game show, " Who wants to be a millionaire?" This particular gaming not only involves the student assigned to the patient, but also lends the opportunity for other students and staff nurses.