Abstract

Background: This study aimed to: 1) determine the feasibility of a virtual reality physical activity intervention among older adults and 2) test the preliminary effectiveness of the intervention at increasing physical activity and 3) decreasing depressive symptoms.

Methods: We included 10 older adults randomized into the Motivating Older Adults Through Immersive Virtual Exercise (MOTIVE) intervention group and 10 randomized into the physical activity education only control group. We analyzed the data using descriptive statistics and linear mixed models, testing the interaction of time and the treatment condition.

Results: Participants in the intervention group attended an average of 15 out of the 16 sessions. A total of 90% of MOTIVE intervention group participants "completely agreed" that the intervention was acceptable, (compared to 30% of education control group participants).

Conclusion: This study supports testing the effectiveness of the intervention at improving physical activity and depressive symptoms in a larger sample of older adults.

Notes

This work appears in the Sigma Repository pursuant to a Creative Commons Attribution 4.0 International License attached to the work upon its publication in the journal acknowledged in this record. Please refer to the attached license (the icon at the bottom of this entry) for further information and terms. All terms of the license have been followed. The Sigma Repository is sharing this article for educational purposes only. There are no changes in this article from the original posting.

Author Details

Brittany Drazich, PhD, MSN, RN; Debora Anokye; Shijun Zhu, PhD, DrE; Jejomar Teleb; Elizabeth Galik, PhD, CRNP; Luana Colloca, MD, PhD, MS; Barbara Resnick, PhD, CRNP

Sigma Membership

Phi at-Large

Lead Author Affiliation

University of Maryland, Baltimore, Baltimore, Maryland, USA

Type

Article

Format Type

Text-based Document

Study Design/Type

Other

Research Approach

Quantitative Research

Keywords:

Exergames, Older Adults, Physical Activity, Virtual Reality

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Identifier Type

ISSN

Publisher

Elsevier

Version

Publisher's Version

Rights Holder

All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.

All permission requests should be directed accordingly and not to the Sigma Repository.

All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Review Type

External Review: Previously Published Material

Acquisition

Proxy-submission

Date of Issue

2023

Full Text of Presentation

wf_yes

Share

COinS