Abstract
Teaching institutes are challenged to meet the demands of the 21st century student; to create learning environments that are student focused, self-directed, technology and innovation in nursing. This study investigated the incorporation of game-based technology in lectures in promoting active student learning.
Sigma Membership
Non-member
Lead Author Affiliation
Holmesglen Institute, Moorrabin, Victoria, Australia
Type
Poster
Format Type
Text-based Document
Study Design/Type
N/A
Research Approach
N/A
Keywords:
Game Based Student Response System, Student Engagement, Student Learning
Recommended Citation
Hall, Michelle; Madhuvu, Auxillia E.; and Namasivayam, Pathmavathy, "The effectiveness of using gamification technology in enhancing student engagement and learning" (2019). INRC (Congress). 92.
https://www.sigmarepository.org/inrc/2018/posters_2018/92
Conference Name
29th International Nursing Research Congress
Conference Host
Sigma Theta Tau International
Conference Location
Melbourne, Australia
Conference Year
2018
Rights Holder
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Acquisition
Proxy-submission
The effectiveness of using gamification technology in enhancing student engagement and learning
Melbourne, Australia
Teaching institutes are challenged to meet the demands of the 21st century student; to create learning environments that are student focused, self-directed, technology and innovation in nursing. This study investigated the incorporation of game-based technology in lectures in promoting active student learning.