Other Titles

Scaling up: Digital innovations that are scientifically driven and practice ready, lessons from the field

Abstract

A gaming based approach to improve self-managing fatigue and pain in head and neck cancer patients after their treatment was feasible, acceptable, and safe and in a pre-efficacy study. Improvements of fatigue, pain, and activities of daily living during the 6-week intervention were significant with large effect sizes.

Notes

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Authors

Hsia-Lan Wang

Author Details

Hsia-Lan Wang, PhD, University of South Florida College of Nursing, Tampa, Florida, USA

Sigma Membership

Unknown

Lead Author Affiliation

University of South Florida, Tampa, Florida, USA

Type

Presentation

Format Type

Text-based Document

Study Design/Type

N/A

Research Approach

N/A

Keywords:

Cancer Fatigue, Cancer Pain, Self-management

Conference Name

30th International Nursing Research Congress

Conference Host

Sigma Theta Tau International

Conference Location

Calgary, Alberta, Canada

Conference Year

2019

Rights Holder

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All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Acquisition

Proxy-submission

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Gamification approach to improve self-managing behavior in head and neck cancer patients

Calgary, Alberta, Canada

A gaming based approach to improve self-managing fatigue and pain in head and neck cancer patients after their treatment was feasible, acceptable, and safe and in a pre-efficacy study. Improvements of fatigue, pain, and activities of daily living during the 6-week intervention were significant with large effect sizes.