Abstract

Screen-based simulations with avatars can promote self-efficacy among those with chronic conditions in negotiating with health care providers. Clinical trials have demonstrated that use of serious games for health can reduce blood pressure and depressive symptoms. We demonstrate possible mechanisms of action.

Author Details

John M. Clochesy, PhD, MA, RN, School of Nursing and Health Studies, University of Miami, Coral Gables, Florida, USA

Sigma Membership

Non-member

Lead Author Affiliation

University of Miami, Coral Gables, Florida, USA

Type

Presentation

Format Type

Text-based Document

Study Design/Type

N/A

Research Approach

N/A

Keywords:

Community Participatory, Mechanisms, Serious Games for Health

Conference Name

30th International Nursing Research Congress

Conference Host

Sigma Theta Tau International

Conference Location

Calgary, Alberta, Canada

Conference Year

2019

Rights Holder

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All permission requests should be directed accordingly and not to the Sigma Repository.

All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Acquisition

Proxy-submission

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Mechanism of action underlying serious games for health

Calgary, Alberta, Canada

Screen-based simulations with avatars can promote self-efficacy among those with chronic conditions in negotiating with health care providers. Clinical trials have demonstrated that use of serious games for health can reduce blood pressure and depressive symptoms. We demonstrate possible mechanisms of action.