Abstract
Escape rooms are team based, interactive environments in which a team of participants must solve a variety of inter-connected puzzles in a limited amount of time. The puzzles are solved and learning outcomes can be achieved by students by the use of collaboration, communication, cognitive, affective and psychomotor skills.
Sigma Membership
Unknown
Lead Author Affiliation
Purdue University Northwest, Westville, Indiana, USA
Type
Presentation
Format Type
Text-based Document
Study Design/Type
N/A
Research Approach
N/A
Keywords:
Active Learning, Escape Room, QSEN KSA's
Recommended Citation
Garwood, Janet K., "Creating an escape room to engage students in active learning to achieve QSEN KSA's" (2019). INRC (Congress). 39.
https://www.sigmarepository.org/inrc/2019/presentations_2019/39
Conference Name
30th International Nursing Research Congress
Conference Host
Sigma Theta Tau International
Conference Location
Calgary, Alberta, Canada
Conference Year
2019
Rights Holder
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Acquisition
Proxy-submission
Creating an escape room to engage students in active learning to achieve QSEN KSA's
Calgary, Alberta, Canada
Escape rooms are team based, interactive environments in which a team of participants must solve a variety of inter-connected puzzles in a limited amount of time. The puzzles are solved and learning outcomes can be achieved by students by the use of collaboration, communication, cognitive, affective and psychomotor skills.