Abstract

Escape rooms are team based, interactive environments in which a team of participants must solve a variety of inter-connected puzzles in a limited amount of time. The puzzles are solved and learning outcomes can be achieved by students by the use of collaboration, communication, cognitive, affective and psychomotor skills.

Author Details

Janet K. Garwood, DNP, MSN (Ed), RN, CNE, College of Nursing, Purdue University Northwest, Westville, Indiana, USA

Sigma Membership

Unknown

Lead Author Affiliation

Purdue University Northwest, Westville, Indiana, USA

Type

Presentation

Format Type

Text-based Document

Study Design/Type

N/A

Research Approach

N/A

Keywords:

Active Learning, Escape Room, QSEN KSA's

Conference Name

30th International Nursing Research Congress

Conference Host

Sigma Theta Tau International

Conference Location

Calgary, Alberta, Canada

Conference Year

2019

Rights Holder

All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.

All permission requests should be directed accordingly and not to the Sigma Repository.

All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Acquisition

Proxy-submission

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Creating an escape room to engage students in active learning to achieve QSEN KSA's

Calgary, Alberta, Canada

Escape rooms are team based, interactive environments in which a team of participants must solve a variety of inter-connected puzzles in a limited amount of time. The puzzles are solved and learning outcomes can be achieved by students by the use of collaboration, communication, cognitive, affective and psychomotor skills.