Abstract

The design, development and implementation of a serious virtual game about urosepsis in the elderly is discussed. The virtual game preparation was part of a research project on the use of a serious simulation game versus traditional simulation preparation for students to prepare for simulation-based learning.

Author Details

Tammie McParland, PhD, RN; Laurie Peachey, PhD, RN -- School of Nursing, Nipissing University, North Bay, Ontario, Canada; Jane Tyerman, PhD, RN, School of Nursing, Trent University, Peterborough, Ontario, Canada; Marian Luctkar-Flude, PhD, MScN, RN, School of Nursing, Queen's University, Kingston, Ontario, Canada; Michelle Lalonde, PhD, RN, School of Nursing, University of Ottawa, Ottawa, Ontario, Canada

Sigma Membership

Unknown

Lead Author Affiliation

Nipissing University, North Bay, Ontario, Canada

Type

Presentation

Format Type

Text-based Document

Study Design/Type

N/A

Research Approach

N/A

Keywords:

Pre-Briefing, Simulation Research, Virtual Simulation Games

Conference Name

30th International Nursing Research Congress

Conference Host

Sigma Theta Tau International

Conference Location

Calgary, Alberta, Canada

Conference Year

2019

Rights Holder

All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.

All permission requests should be directed accordingly and not to the Sigma Repository.

All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Acquisition

Proxy-submission

Additional Files

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Design and development of a virtual game as pre-simulation preparation for 4th year BScN students

Calgary, Alberta, Canada

The design, development and implementation of a serious virtual game about urosepsis in the elderly is discussed. The virtual game preparation was part of a research project on the use of a serious simulation game versus traditional simulation preparation for students to prepare for simulation-based learning.