Abstract

Virtual gaming simulation is an innovative pedagogical approach to enhancing experiential learning. Case Western Reserve University and CVS Health's MinuteClinic teams, with funding from The John A. Hartford Foundation, developed a virtual gaming technology to educate advance practice providers about Age-Friendly Health Systems, 4Ms care: What Matters, Medication, Mentation, Mobility.

Author Details

Robin Hughes, MSN, AGNP-BC; Mary Dolansky, PhD, RN; Evelyn Duffy, DNP, AGPCNP-BC -- Frances Payne Bolton School of Nursing, Case Western Reserve University, Cleveland, Ohio, USA; Sherry Greenberg, PhD, RN, Seton Hall University College of Nursing, Seton Hall University College of Nursing, Nutley, New Jersey, USA; Anne Pohnert, MSN, FNP-BC, CVS Health and Minute Clinic, CVS Health Minute Clinic, Woonsocket, Rhode Island, USA

Sigma Membership

Non-member

Type

Poster

Format Type

Text-based Document

Study Design/Type

N/A

Research Approach

N/A

Keywords:

Competency, Educational Technology, Virtual Gaming

Conference Name

31st International Nursing Research Congress

Conference Host

Sigma Theta Tau International

Conference Location

Virtual Event

Conference Year

2020

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Rights Holder

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Review Type

Abstract Review Only: Reviewed by Event Host

Acquisition

Proxy-submission

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An age-friendly health systems implementation: A virtual clinic as an educational technology innovation

Virtual Event

Virtual gaming simulation is an innovative pedagogical approach to enhancing experiential learning. Case Western Reserve University and CVS Health's MinuteClinic teams, with funding from The John A. Hartford Foundation, developed a virtual gaming technology to educate advance practice providers about Age-Friendly Health Systems, 4Ms care: What Matters, Medication, Mentation, Mobility.