Abstract
Games are a part of students' lives. Students report playing games throughout the day on their personal devices. The use of gaming in the classroom can help the students learn important content in a safe, non-threatening environment while having fun.
Sigma Membership
Chi Theta
Type
Poster
Format Type
Text-based Document
Research Approach
N/A
Keywords:
Active Learning, Gaming, Technology
Recommended Citation
Eliadi, Carol and Claros, Edith, "Use of Gaming Strategies as Teaching/Learning Tools in Nursing Education" (2018). NERC (Nursing Education Research Conference). 2.
https://www.sigmarepository.org/nerc/2018/posters_2018/2
Conference Name
Nursing Education Research Conference 2018
Conference Host
Sigma Theta Tau International,National League for Nursing
Conference Location
Washington, DC, USA
Conference Year
2018
Rights Holder
All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.
All permission requests should be directed accordingly and not to the Sigma Repository.
All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.
Review Type
Abstract Review Only: Reviewed by Event Host
Acquisition
Proxy-submission
Use of Gaming Strategies as Teaching/Learning Tools in Nursing Education
Washington, DC, USA
Games are a part of students' lives. Students report playing games throughout the day on their personal devices. The use of gaming in the classroom can help the students learn important content in a safe, non-threatening environment while having fun.