Other Titles

Disaster simulation in nursing education

Abstract

The NLN/Jeffries Simulation Theory was used to frame a mixed method, multi-site study examining two varying levels of virtual reality (VR) to teach decontamination. Satisfaction, cognitive knowledge, and performance were measured as outcomes. Findings indicate VR training is as effective as traditional methods and that participant characteristics influence performance.

Author Details

Sherrill J. Smith, PhD, RN, CNL, CNE; Sharon Farra, PhD, RN, CNE, CHSE; Deborah Ulrich, PhD, RN, ANEF -- College of Nursing and Health, Wright State University, Dayton, Ohio, USA

Sigma Membership

Zeta Phi

Lead Author Affiliation

Wright State University, Dayton, Ohio, USA

Type

Presentation

Format Type

Text-based Document

Research Approach

N/A

Keywords:

Serious Games, Virtual Reality, Nursing Education

Conference Name

Nursing Education Research Conference 2018

Conference Host

Sigma Theta Tau International,National League for Nursing

Conference Location

Washington, DC, USA

Conference Year

2018

Rights Holder

All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.

All permission requests should be directed accordingly and not to the Sigma Repository.

All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Review Type

Abstract Review Only: Reviewed by Event Host

Acquisition

Proxy-submission

Additional Files

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Exploring evidence for the use of immersive virtual reality simulation with undergraduate nursing students

Washington, DC, USA

The NLN/Jeffries Simulation Theory was used to frame a mixed method, multi-site study examining two varying levels of virtual reality (VR) to teach decontamination. Satisfaction, cognitive knowledge, and performance were measured as outcomes. Findings indicate VR training is as effective as traditional methods and that participant characteristics influence performance.