Abstract

The use of gamification in a pathophysiology class stimulates students' interest in the physiological processes that cause disease, which in turn, provides students a deeper understanding of the content. When students are able to comprehend a disease process, they are more adept in retaining the information.

Authors

Julia L. Rogers

Author Details

Julia L. Rogers, DNP, College of Nursing, Purdue University Northwest, Hammond, Indiana, USA

Sigma Membership

Zeta Epsilon

Type

Poster

Format Type

Text-based Document

Research Approach

N/A

Keywords:

Gamification, Graduate Nursing, Pathophysiology

Conference Name

Nursing Education Research Conference 2020

Conference Host

Sigma Theta Tau International,National League for Nursing

Conference Location

Washington, DC, USA

Conference Year

2020

Rights Holder

All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.

All permission requests should be directed accordingly and not to the Sigma Repository.

All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Review Type

Abstract Review Only: Reviewed by Event Host

Acquisition

Proxy-submission

Additional Files

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Cultivating graduate nurses' knowledge of pathophysiology through gamification

Washington, DC, USA

The use of gamification in a pathophysiology class stimulates students' interest in the physiological processes that cause disease, which in turn, provides students a deeper understanding of the content. When students are able to comprehend a disease process, they are more adept in retaining the information.