Abstract

This multi-site study evaluated the usability of a virtual reality (VR) game with haptics for refreshing aseptic catheterization skills in 291 nursing students. Findings revealed that undergraduate nursing students are prepared to use and practice skills using VR and may practice and retain more key concepts when using VR.

Author Details

Suzan Kardong-Edgren, PhD, RN, ANEF, CHSE, FSSH, FAAN, Center for Medical Simulation, Denton, Massachusetts, USA; Karen Breitkreuz, EdD, MSN, RN, CNE, CHSE, CQ certified, Harris College of Nursing, Texas Christian University, Fort Worth, Texas, USA; Gregory Gilbert, EdD, MSPH, BA, PStat, NA, SigmaStats© Consulting, LLC, Charleston, South Carolina, USA

Sigma Membership

Upsilon Pi

Type

Presentation

Format Type

Text-based Document

Study Design/Type

N/A

Research Approach

N/A

Keywords:

Gaming, Nursing Students, Virtual Reality

Conference Name

Nursing Education Research Conference 2020

Conference Host

Sigma Theta Tau International,National League for Nursing

Conference Location

Washington, DC, USA

Conference Year

2020

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Review Type

Abstract Review Only: Reviewed by Event Host

Acquisition

Proxy-submission

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A multi-site study evaluating a VR game for reinforcing sterile catheter insertion skills

Washington, DC, USA

This multi-site study evaluated the usability of a virtual reality (VR) game with haptics for refreshing aseptic catheterization skills in 291 nursing students. Findings revealed that undergraduate nursing students are prepared to use and practice skills using VR and may practice and retain more key concepts when using VR.