Other Titles

Deep Dive

Abstract

Curious about game-based learning? In this session (part 1 of 3) we will separate myth from best practice and describe what gamification is (and is not) and why should it matter to us in nursing education practice. We will explore the evidence, educational theory, and best practices that support good design of game-based learning; explore selected educational research on gamification and game-based learning; and highlight issues, trends, and challenges with game-based learning (e.g., gaming addiction, cost, learning outcomes/quality, how to spot poorly designed learning games).

Authors

Sandra Davidson

Author Details

Sandra Davidson, PhD, Dean, University of Calgary, Calgary, Alberta, Canada

Sigma Membership

Mu

Type

Presentation

Format Type

Text-based Document

Research Approach

N/A

Keywords:

Education Innovations, Game-based Learning, Instructional Design

Conference Name

Nursing Education Research Conference 2020

Conference Host

Sigma Theta Tau International,National League for Nursing

Conference Location

Washington, DC, USA

Conference Year

2020

Rights Holder

All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.

All permission requests should be directed accordingly and not to the Sigma Repository.

All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Review Type

Abstract Review Only: Reviewed by Event Host

Acquisition

Proxy-submission

Additional Files

download (1258 kB)

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Principles of game-based learning

Washington, DC, USA

Curious about game-based learning? In this session (part 1 of 3) we will separate myth from best practice and describe what gamification is (and is not) and why should it matter to us in nursing education practice. We will explore the evidence, educational theory, and best practices that support good design of game-based learning; explore selected educational research on gamification and game-based learning; and highlight issues, trends, and challenges with game-based learning (e.g., gaming addiction, cost, learning outcomes/quality, how to spot poorly designed learning games).